![]() Daedroth is now back in - renamed as "Blood Daedroth". A transformation script is out of the scope of this replacer, and I don't think really needed for random enemy spawn. Werecrocodiles will stay in, it's plausible that they migrated from Morrowind as dark elves or another southern race. Unless, of course, Bethesda start adding dinosaurs in the DLC. The Triceratops will definitely be removed in all versions of my replacer. Unless you consider it a 9th Era mining droid from NuCyrod).
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